Download E-books Player's Handbook: Arcane, Divine, and Martial Heroes (Dungeons & Dragons: Core Rulebook, 4th Edition) PDF

By Rob Heinsoo, Andy Collins, James Wyatt

The 1st of 3 center rulebooks for the 4th variation Dungeons & Dragons® Roleplaying Game.

The Dungeons & Dragons Roleplaying Game has outlined the medieval myth style and the tabletop RPG for greater than 30 years. within the D&D video game, avid gamers create characters that band jointly to discover dungeons, slay monsters, and locate treasure. The 4th version D&D ideas supply the absolute best play adventure by means of providing interesting personality recommendations, a sublime and strong ideas procedure, and convenient storytelling instruments for the Dungeon Master.

The Player's Handbook provides the legit Dungeons & Dragons Roleplaying Game ideas in addition to every little thing a participant must create D&D characters necessary of music and legend: new personality races, base sessions, paragon paths, epic destinies, powers, extra magic goods, guns, armor, and lots more and plenty extra.

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Read or Download Player's Handbook: Arcane, Divine, and Martial Heroes (Dungeons & Dragons: Core Rulebook, 4th Edition) PDF

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Additional resources for Player's Handbook: Arcane, Divine, and Martial Heroes (Dungeons & Dragons: Core Rulebook, 4th Edition)

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18 Multiclass Feats . . . . . . . . . . . . . . . . . 208 Falling . . . . . . . . . . . . . . . . . . . . . . . . 284 Alignment vs. character . . . . . . . 19 Flanking . . . . . . . . . . . . . . . . . . . . . . 285 Making exams . . . . . . . . . . . . . . . . . . 25 7: 7: EQU EQUIP I ME M NT N . . . . . . . . . . . . . . . . . . 210 Pull, Push, and Slide . . . . . . . . . . . 285 Gaining degrees . . . . . . . . . . . . . . . . . . . 27 cash and forex . . . . . . . . . . . . . 212 Teleportation . . . . . . . . . . . . . . . . . 286 Retraining . . . . . . . . . . . . . . . . . . . . . 28 Armor and Shields . . . . . . . . . . . . . . 212 Phasing . . . . . . . . . . . . . . . . . . . . . . 286 the 3 ranges . . . . . . . . . . . . . . . . . . 28 guns . . . . . . . . . . . . . . . . . . . . . . . 215 activities in wrestle . . . . . . . . . . . . . . 286 personality Sheet. . . . . . . . . . . . . . . . . . 30 Adventuring apparatus . . . . . . . . . . . . . . 221 motion issues . . . . . . . . . . . . . . . . . 286 Magic goods . . . . . . . . . . . . . . . . . . . . 223 three: three: CH C AR A AC A T C ER RAC A E C S E reduction one other . . . . . . . . . . . . . . . . . . 287 . . . . . . . . . 32 opting for Magic goods . . . . . . . . 223 simple assault . . . . . . . . . . . . . . . . . . 287 Dragonborn . . . . . . . . . . . . . . . . . . . . . 34 Armor . . . . . . . . . . . . . . . . . . . . . . . . 227 Bull Rush . . . . . . . . . . . . . . . . . . . . . 287 Dwarf . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 guns . . . . . . . . . . . . . . . . . . . . . 232 cost . . . . . . . . . . . . . . . . . . . . . . . 287 Eladrin . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Holy Symbols . . . . . . . . . . . . . . . . . 236 Coup de Grace . . . . . . . . . . . . . . . . 288 Elf. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . forty Orbs . . . . . . . . . . . . . . . . . . . . . . . . . 238 move slowly . . . . . . . . . . . . . . . . . . . . . . . . 288 Half-Elf . . . . . . . . . . . . . . . . . . . . . . . . . . forty two Rods . . . . . . . . . . . . . . . . . . . . . . . . . 239 hold up . . . . . . . . . . . . . . . . . . . . . . . . 288 Halfl ing . . . . . . . . . . . . . . . . . . . . . . . . . forty four employees s . . . . . . . . . . . . . . . . . . . . . . . . . 241 get away . . . . . . . . . . . . . . . . . . . . . . . 288 Being Small . . . . . . . . . . . . . . . . . . . . forty four Wands . . . . . . . . . . . . . . . . . . . . . . . 242 seize . . . . . . . . . . . . . . . . . . . . . . . . . 290 Human . . . . . . . . . . . . . . . . . . . . . . . . . . forty six hands Slot goods . . . . . . . . . . . . . . . 244 chance assault . . . . . . . . . . . 290 Tiefl ing . . . . . . . . . . . . . . . . . . . . . . . . . . forty eight toes Slot goods . . . . . . . . . . . . . . . . 246 prepared an motion . . . . . . . . . . . . . . 291 palms Slot goods . . . . . . . . . . . . . . 247 four: four: CH C AR A AC A T C ER CL R C A L S A SE S S E . . . . . . . 50 Run . . . . . . . . . . . . . . . . . . . . . . . . . . 291 Head Slot goods . . . . . . . . . . . . . . . 248 Introducing the sessions . . . . . . . . . . . fifty two moment Wind . . . . . . . . . . . . . . . . . 291 Neck Slot goods . . . . . . . . . . . . . . . 249 Paragon Paths . . . . . . . . . . . . . . . . . fifty three Shift . . . . . . . . . . . . . . . . . . . . . . . . . 292 earrings . . . . . . . . . . . . . . . . . . . . . . . . . 251 Epic Destinies . . . . . . . . . . . . . . . . . fifty three Squeeze . . . . . . . . . . . . . . . . . . . . . . 292 Waist Slot goods . . . . . . . . . . . . . . 252 continual varieties and utilization . . . . . . . . fifty four rise up . . . . . . . . . . . . . . . . . . . . . 292 Wondrous goods . . . . . . . . . . . . . . 253 persistent assets . . . . . . . . . . . . . . . . . fifty four overall safety . . . . . . . . . . . . . . . . . 292 Potions . . . . . . . . . . . . . . . . . . . . . . . 255 the right way to learn an influence . . . . . . . . . . . . fifty four Use an influence . . . . . . . . . . . . . . . . . . 292 Cleric . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 eight: eight: ADV advert ENT N URI R N I G . . . . . . . . . . . . . . 256 stroll . . . . . . . . . . . . . . . . . . . . . . . . . 292 Paragon Paths . . . . . . . . . . . . . . . . . seventy two Quests . . . . . . . . . . . . . . . . . . . . . . . . . 258 therapeutic . . . . . . . . . . . . . . . . . . . . . . . . . 293 Fighter . . . . . . . . . . . . . . . . . . . . . . . . . . seventy five Encounters . . . . . . . . . . . . . . . . . .

Rated 4.45 of 5 – based on 9 votes